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Austin Crane
Austin Crane
Senior Hard Surface Artist & Technical Artist
New Donk City, United States

Summary

Hello! I am Austin Crane, a professional hard surface artist in the games industry. My expertise lies in crafting high-fidelity hard surface assets for video games, with a focus on achieving hyper-realism.

I am also a technical artist for video games currently working as a Principal Technical Artist for Hitfactor.

Skills

Hard Surface ModelingTexturingProp ModelingWeapon ModelingEnvironment ModelingProgramming

Software proficiency

Maya
Maya
Substance 3D Painter
Substance 3D Painter
ZBrush
ZBrush
Unreal Engine
Unreal Engine
Unity
Unity
CRYENGINE
CRYENGINE
Photoshop
Photoshop
Quixel Suite
Quixel Suite
Substance 3D Designer
Substance 3D Designer
Substance B2M
Substance B2M
Marvelous Designer
Marvelous Designer
Cinema 4D
Cinema 4D
UNIGINE Engine
UNIGINE Engine

Productions

    • Video Game
      Echoes of Empire
    • Year
      2024
    • Role
      Principal Technical Artist
    • Company
      Ion Games
    • Video Game
      The Callisto Protocol
    • Year
      2022
    • Role
      Hard Surface Artist
    • Company
      Striking Distance Studios
    • Video Game
      Spider-Man: Miles Morales
    • Year
      2020
    • Role
      Hard Surface Artist
    • Company
      Ryzin
    • Video Game
      Modern Warfare
    • Year
      2019
    • Role
      Weapons Artist
    • Company
      Ryzin Art
    • Video Game
      Rage 2
    • Year
      2019
    • Role
      Vehicle Artist/Mech Artist/Weapons Artist
    • Company
      Ryzin Art
    • Video Game
      Call of Duty Black Ops 4
    • Year
      2018
    • Role
      Weapons Artist
    • Company
      Ryzin Art
    • Video Game
      Spider-Man
    • Year
      2018
    • Role
      3D Artist
    • Company
      Ryzin Art
    • Video Game
      Blood & Truth
    • Year
      2018
    • Role
      Weapons Artist
    • Company
      Ryzin Art
    • Video Game
      Call of Duty Infinite Warfare
    • Year
      2016
    • Role
      Weapons Artist
    • Company
      Ryzin Art
    • Video Game
      Call of Duty Modern Warfare Remastered
    • Year
      2016
    • Role
      Weapons Artist
    • Company
      Ryzin Art
    • Video Game
      Call of Duty Black Ops 3
    • Year
      2015
    • Role
      Weapons Artist
    • Company
      Ryzin Art

Experience

  • Principal Technical Artist at Hit Factor
    January 2022 - Present

    Leading and creating pipelines, shaders, VFX, 3d art, and tools for multiple games in production.

  • Hard Surface Artist at Striking Distance Studios
    San Ramon, United States of America
    July 2020 - February 2022

    Creating weapons, vehicles and turrets for The Callisto Protocol

  • Senior 3D Developer at I3
    Huntsville, United States of America
    September 2019 - September 2020

    Creating 3D Military Training Applications

  • Hard Surface Artist at Ryzin Art
    Los Angeles, United States of America
    April 2017 - September 2019

    I've worked on many projects including, Call of Duty Modern Warfare Remastered, Black Ops 3, Black Ops 4, Infinite Warfare, Blood and Truth (PSVR), Spiderman PS4, RAGE 2, and 2 Unannounced Projects.