Austin Crane
Senior Hard Surface Artist & Technical Artist
New Donk City, United States
Summary
Hello! I am Austin Crane, a professional hard surface artist in the games industry. My expertise lies in crafting high-fidelity hard surface assets for video games, with a focus on achieving hyper-realism.
I am also a technical artist for video games currently working as a Principal Technical Artist for Hitfactor.
Skills
Hard Surface ModelingTexturingProp ModelingWeapon ModelingEnvironment ModelingProgramming
Software proficiency
Maya
Substance 3D Painter
ZBrush
Unreal Engine
Unity
CRYENGINE
Photoshop
Quixel Suite
Substance 3D Designer
Substance B2M
Marvelous Designer
Cinema 4D
UNIGINE Engine
Productions
Video Game
Modern Warfare
Year
2019
Role
Weapons Artist
Company
Ryzin Art
Video Game
Call of Duty Black Ops 4
Year
2018
Role
Weapons Artist
Company
Ryzin Art
Video Game
Spider-Man
Year
2018
Role
3D Artist
Company
Ryzin Art
Video Game
Blood & Truth
Year
2018
Role
Weapons Artist
Company
Ryzin Art
Video Game
Call of Duty Black Ops 3
Year
2015
Role
Weapons Artist
Company
Ryzin Art
Experience
Principal Technical Artist at Hit Factor
Leading and creating pipelines, shaders, VFX, 3d art, and tools for multiple games in production.
Hard Surface Artist at Striking Distance Studios
San Ramon, United States of America
July 2020 - February 2022
Creating weapons, vehicles and turrets for The Callisto Protocol
Senior 3D Developer at I3
Huntsville, United States of America
September 2019 - September 2020
Creating 3D Military Training Applications
Hard Surface Artist at Ryzin Art
Los Angeles, United States of America
April 2017 - September 2019
I've worked on many projects including, Call of Duty Modern Warfare Remastered, Black Ops 3, Black Ops 4, Infinite Warfare, Blood and Truth (PSVR), Spiderman PS4, RAGE 2, and 2 Unannounced Projects.